Sunday, 17 March 2013

Portable CopperCube 4.0.3 Professional Edition

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Create 3D apps in Flash, WebGL or as application! CopperCube can publish your 3d scenes using Flash or WebGL. And additionally, it can create standalone Windows .exe and Mac OS X .app programs as well. Create your scene or import your 3D models into the CopperCube 3D editor, set camera controllers, materials and more, and click 'publish'. CopperCube then creates a Flash .SWF file or a WebGL javascript/HTML file ready to be published on your website.

Create everything from simple Panoramas to full Games
There is no limit in what can be created with CopperCube. Use the built-in panorama editor to create simple 360 degree panorama viewers or the free 3d scene mode to create architectural visualizations, model viewers or even full featured games.




No Programming necessary!
Creating interactive 3D scenes can be done using CopperCube without the need to write one single line of code. There are even selectable behaviors for artificial intelligence controlled enemies. But if you want to make your scenes even more interactive, you can script and access everything in the engine using ActionScript 3 or javascript.


Features of CopperCube:

- CopperCube is a 3D engine / editor with deployment targets for Flash (.swf), WebGL/javascript (.html), Windows (.exe) and Mac OS X (.app). You can create simple interactive 3D scenes without the need to write one single line of code (=no programming necessary), or even create whole games with the help of a little bit of scripting magic.
- Import your 3D models into the CopperCube editor and publish them directly as Flash swf file or WebGL app for websites, or as standalone Windows .exe or Mac OS X .app file.
- CopperCube supports realtime 3D character animation, also known as skeletal animation. It supports playing back animated meshes with an unlimited amount of joints and an unlimted amount of weights. You can model and animate animated characters using any 3d software, exporting it into one of the following file formats and then importing them into Coppercube:
# Milkshape (.ms3d)
# Microsoft DirectX (.x)
# B3D files (.b3d)
- The CopperCube editor has a built-in lightmapper which can enhance the appearence of your 3D scene greatly. Just place a few lights and click 'calculate'. The lightmapper even features global illumination effects and is very simple to use.
- When publishing your interactive 3D scene CopperCube utilizes either OpenGL, Direct3D, WebGL or Stage3D/Molehill to render the scene with a highspeed, hardware accelerated render engine. An incredible amount of polygons is possible to be used then. Additionally, the following features are supported:
# Fullscreen anti aliasing
# Vertical Syncronization
# 3D sounds (.wav, .ogg, .mod, .it and more)
# Fullscreen mode
- To make your 3D scenes even more interactive, you can utilize CopperCube's simple click-only event/action system or even scripts and and influence every aspect of the whole scene.
- Whether you want to create simple 3D games or prototype your AAA title, CopperCube includes precreated game AI behaviors and actions, since CopperCube version 2. No need to program anything, just click your game characters and enemies together.


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